March 8, 2006
wheeeeeeeeeeeeeeeee
So I managed to hack SMP support into reaper today. Turns out the initial
getting-of-it-working was easier than I once feared, since I had a nice track
buffering system already built for the send system. Now the tedious part,
making everything work as expected, I just know there are going to be tons
of very small things off that will make everybody very unhappy at some point
or another. I could go off on a rant on how you give people millions of bits,
and if only one bit is wrong...
I've been busy as of late, moving my office/workshop to a new place here in
SF, but as it settles down I think I'll be getting back into the groove more
(though in all honesty I do seem to end up programming way more than is
probably good for me).
At this point I'm still excited about reaper, though I am also getting a touch
burnt out. We're coming up on 4 months of work! Let's see, aside from fixing
tons of crap, the real things left for 1.0 are midi editing and event
pitch/stretch. mmmm. How long will it take? Another 3 months? MIDI editing
is a problem I've only gotten far enough in thinking about to fear it, since
a good MIDI editor is going to be a very extensive bit of design...
Before I go, here's an mp3 that I just rendered, that was me piling on as many
effects as possible, to test how great SMP is. What was particularly enjoyable
is that I went to render it to disk (which is still single-threaded), and it
went at 0.7x realtime. Yay, this makes me REALLY love my Athlon64x2.
Recordings:
freeform jam with brenchr